Nov 05, 2010, 07:21 PM // 19:21
|
#1
|
Pre-Searing Cadet
Join Date: May 2009
Profession: W/
|
Viable builds... Solo & Group.
Hello guys,
so I started this game 2 weeks ago, made a warrior. I've now beaten the 3 campaigns, eotn & war in kryta... But I am now really close to throw my warrior to garbage, which I would like to avoid to be honest...
Reaching the end of the game only made me doubt about the warrior class... From what I could gather in chat:
1) Warrior can only farm UW
2) Warrior can't solo FoW, DoA effectively
3) Can't get in DoA groups because they want permashadow or stuff like that.
I am running one of the proposed build in the PvE How-to thread and get laughed at when I try to join a group.
So I am wondering, is there anything warrior can do that is worth playing one?
I want to solo stuff, be useful in groups... The places I currently have my eyes on are those said earlier (FoW, DoA, UW) and I'd need some builds for these places, builds which allow me to solo them or be really useful when grouping.
Any suggestion?
Thanks
BTW: I HATE PvP, so I really, really, really don't care about pvp xD
Last edited by Nesmar; Nov 05, 2010 at 07:54 PM // 19:54..
|
|
|
Nov 05, 2010, 09:42 PM // 21:42
|
#2
|
Wilds Pathfinder
Join Date: Jul 2006
Location: America -5 GMT
Profession: Me/
|
Your best bet would to be to join a guild/alliance that does some physway stuff. The elite areas of the game can be done without shadow form, but mass public refuses to believe that.
|
|
|
Nov 05, 2010, 10:37 PM // 22:37
|
#3
|
Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
|
Theres plenty of builds on PvX that I could link you to, but better advice would be to be creative.
People tend to only play what's currently in meta, meaning that their play style never changes. They're stagnant and only change if a skill gets nerfed.
Make your own builds and stay away from skills that will clearly be nerfed. It's easy to make builds that are just as effective and sometimes you'll find a build thats better and it helps your group complete things easier than the vanilla groups.
|
|
|
Nov 05, 2010, 10:51 PM // 22:51
|
#4
|
Pre-Searing Cadet
Join Date: May 2009
Profession: W/
|
Quote:
Originally Posted by RedDog91
Theres plenty of builds on PvX that I could link you to, but better advice would be to be creative.
People tend to only play what's currently in meta, meaning that their play style never changes. They're stagnant and only change if a skill gets nerfed.
Make your own builds and stay away from skills that will clearly be nerfed. It's easy to make builds that are just as effective and sometimes you'll find a build thats better and it helps your group complete things easier than the vanilla groups.
|
I think that I'd need to experiment the zones first and see how the majority of people do these places to be able to put together builds that would work... I don't think that in 2 weeks I have acquired the experience & knowledge of the game required to make out stuff by myself out of nothing.
As for the builds on PvX, I looked at pretty much all of them, but I use swords so it restrain my choice (thinking of going axe through... seems easier to get builds lol)
|
|
|
Nov 06, 2010, 03:24 AM // 03:24
|
#5
|
Administrator
|
Quote:
Originally Posted by Nesmar
I am running one of the proposed build in the PvE How-to thread and get laughed at when I try to join a group.
So I am wondering, is there anything warrior can do that is worth playing one?
|
This is because in High-End areas people tend to want one specific build. If you don't have it you get kicked. Thats just the way people are these days.
Quote:
Originally Posted by Nesmar
I want to solo stuff, be useful in groups... The places I currently have my eyes on are those said earlier (FoW, DoA, UW) and I'd need some builds for these places, builds which allow me to solo them or be really useful when grouping.
|
100B tends to get used.
Quote:
Originally Posted by Nesmar
As for the builds on PvX, I looked at pretty much all of them, but I use swords so it restrain my choice (thinking of going axe through... seems easier to get builds lol)
|
Good Warriors are able to use each weapon. Don't define yourself as a Sword Warrior or Axe Warrior or whatever. Keep the proper equipment and skills so you can change to whatever you need at the time.
__________________
|
|
|
Nov 06, 2010, 04:17 AM // 04:17
|
#6
|
Pre-Searing Cadet
Join Date: May 2009
Profession: W/
|
Quote:
Originally Posted by Marty Silverblade
This is because in High-End areas people tend to want one specific build. If you don't have it you get kicked. Thats just the way people are these days.
|
Yeah... That's kindof the builds I'm looking for lol ^^
I tried 100B then DS, but came back with 100B... I felt like I'm doing more DPS that way lol.
Quote:
Good Warriors are able to use each weapon. Don't define yourself as a Sword Warrior or Axe Warrior or whatever. Keep the proper equipment and skills so you can change to whatever you need at the time.
|
Yup, working on that... But I'm already having a hard time to get my HoM swords =/
|
|
|
Nov 10, 2010, 07:43 PM // 19:43
|
#7
|
Frost Gate Guardian
Join Date: Sep 2009
Guild: Vagrant Unity Society [VUS]
Profession: W/
|
Warriors have a bad rep, because they're a really tough class to get right. In my entire time in GW, I've partied with a ton of warriors, but only two of them were ever any good, and that was because I taught them.
This seems to be because the game (and Anet, and the community) makes you think warriors work a certain way and use certain skills, when they don't. I can't tell you how many times I've seen Power Attack in people's bars because they think it's equal to Body Blow, and don't understand why it's not.
I'm not being elitist, it's no one's fault but Anet's for apparently changing warriors so~ much over the years. It's not something that can really be taught either; you just need to experience it and learn for yourself.
You can't devote yourself to tanking because of the backwards aggro mechanic, and you can't devote yourself to damage because you can't compete with gimmick builds without support (for example: in order for 100b to be effective later on, you need Mark of Pain and other support buffs, otherwise your AoE damage is like... 30; and Dragon Slash has negligible AoE).
This doesn't mean warriors are bad. This means you need to be great at both tanking and dealing damage in order to be successful as one. Use body blocking and environmental blocking tricks, and use your KDs (warriors do it better than any other class!) and cover your party with SY, and learn to cancel your stances properly (IE. don't bring Enraging Charge into normal mode if you're using Flail).
Adrenaline is another thing you need to work on. Managing energy is easy. Cast your attunement, cast GoLE and you're good. Managing adrenaline is not easy once FGJ goes down. Starting a fight without being able to use your skills sometimes will also make you feel inferior to sins and dervishes who are spamming away - but you're not. Once you learn to manage your adrenaline, you'll be successful.
I've used a variation on Marty's PVE Shock Axe build in a few FoW parties, just for kicks. No one ever said anything, because I did good damage, managed my adrenaline, killed important enemies, and in general played well. One person said, "We couldn't have done that without you! Thanks!" And I laughed and pinged her my build.
My point, as a warrior, you're not a tank and you're not a damage dealer. You're a damage-dealing-pseudo-tank-who-spams-SY-and-occasionally-body-blocks-and-spikes-key-enemies-while-leading-your-party-and-absorbing-a-lot-of-damage-at-the-start-of-a-fight.
As a warrior, basically, if you do well, your party does well. If you survive, your party survives*, and if you die, watch how quickly the enemies waste your group.
*does not apply to PuGs and monks who wand stuff.
|
|
|
Nov 14, 2010, 06:33 AM // 06:33
|
#8
|
Jungle Guide
Join Date: Nov 2005
Location: here
Guild: Almost a Guild
Profession: W/N
|
Warriors can do Fow spider cave easily and efficient. I just recently farmed myself 70 shards in 10-15hrs. Full cave 20 mins, rubies, golds(I keep them unid if q10+ then sell). Sword, Axe, and hammer all work.
|
|
|
Nov 15, 2010, 06:24 AM // 06:24
|
#9
|
Pre-Searing Cadet
|
Quote:
Originally Posted by Terek Zelta
IE. don't bring Enraging Charge into normal mode if you're using Flail.
|
I'm a noob. Only been playing GW about a month. So I have to ask, why is Enraging Charge bad in normal mode if I am using Flail? What should I be using instead?
|
|
|
Nov 15, 2010, 02:54 PM // 14:54
|
#10
|
Frost Gate Guardian
Join Date: Sep 2009
Guild: Vagrant Unity Society [VUS]
Profession: W/
|
Quote:
Originally Posted by Kravick
I'm a noob. Only been playing GW about a month. So I have to ask, why is Enraging Charge bad in normal mode if I am using Flail? What should I be using instead?
|
It's not that it's bad, it's just not always ideal. If you're not having trouble using it, then you should definitely keep using it.
It's just that in most normal mode areas, enemies die very quickly to a reasonably well equipped team, so you'll find yourself walking at -33% movement speed to your next enemy because Enraging Charge hasn't finished recharging. Even if you time it right so that it recharges before your first enemy is dead and you can use it to get to the second, chances are you'll need to go to a third and fourth and you'll have the same problem.
This isn't an issue everywhere, just in a lot of the areas that you'll go to until you finish all three campaigns and the expansion.
They also nerfed its progression recently. It used to give you 4 adrenaline at 9 + 1 Strength (3 + 1 when you hit), which resulted in 8 adrenaline with For Great Justice, instantly charging most or all of your attack skills and Flail. Now it only gives 3 (2 + 1) and no longer instantly charges all of those juicy high adrenaline attacks, and so I don't like bringing it because it ends up slowing me down anyway with its long recharge.
So it's not worth using unless you're running 12 + 1 Strength, in which case nothing's changed and it's still a good skill.
Even in HM, Enraging Charge has never been a necessity with FGJ or other adrenaline management skills. If you bring a better cancel stance, the adrenaline you lose at the start of a battle is usually made up for when you can quickly run from enemy to enemy. That's not math, that's just experience, and it's especially true now after the small nerf (I run 9 + 1 Strength. )
As for what to run besides it, that depends on your build. I like using Rush now, but Rush has its own problems. It doesn't have good synergy with other adrenaline skills, because you don't always have full adrenaline after an enemy dies because they die so quickly. (Edit: This only applies to PVE when you're using SY, Flail, Brawling Headbutt, etc.)
The only other option is to run Make Haste! on a hero and micro it so that you can negate the movement speed penalty of Flail when running from mob to mob, but sometimes it's still good to move faster.
A lot of people will tell you to run Drunken Master. Frankly, I don't take this game seriously enough to grind ranks and alcohol (my highest is r8 Sunspear and r5 Kurzick), and I'm not going to tell you to waste your time on that stuff when you could be doing things that are actually worth while.
I'm still looking for a good replacement for Enraging Charge. I can't run a warrior bar without a cancel stance, even with Make Haste and what not on my heroes, it just doesn't feel right.
Sorry for the long post.
Edit: Typos.
Last edited by Terek Zelta; Nov 15, 2010 at 04:06 PM // 16:06..
|
|
|
Nov 15, 2010, 04:05 PM // 16:05
|
#11
|
Wilds Pathfinder
Join Date: Feb 2008
Location: Canadia
Profession: W/
|
Quote:
Originally Posted by Terek Zelta
I can't tell you how many times I've seen Power Attack in people's bars because they think it's equal to Body Blow, and don't understand why it's not.
|
The only time Body Blow is superior to Power Attack is when you have some way to guarantee Cracked Armor. I suppose a W/N with Weaken Armor or Mark of Fury would be the way to go, or else a fragile chain of attacks to knockdown, Low Blow, and then Body Blow.
|
|
|
Nov 15, 2010, 04:11 PM // 16:11
|
#12
|
Frost Gate Guardian
Join Date: Sep 2009
Guild: Vagrant Unity Society [VUS]
Profession: W/
|
Quote:
Originally Posted by ogre_jd
The only time Body Blow is superior to Power Attack is when you have some way to guarantee Cracked Armor. I suppose a W/N with Weaken Armor or Mark of Fury would be the way to go, or else a fragile chain of attacks to knockdown, Low Blow, and then Body Blow.
|
Not true. This is what I mean. On a warrior, adrenaline > energy. You can charge Body Blow as fast or faster than it takes Power Attack to recharge and it doesn't drain you of energy.
Spamming Power Attack will also cause you energy problems if used on recharge, and it'll keep you from effectively using Cyclone Axe or Crude Swing. For swords, Sun and Moon Slash or Standing Slash are both much better. Even with a zealous mod it's not ideal and can still be problematic. It's only ideal when under Warrior's Endurance for obvious reasons.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 12:35 PM // 12:35.
|